Intent Implementation Impact
Intent: The layout of our curriculum, the units, and WHY they are taught in a particular order. What we expect the children to learn at St George’s and why.
Implementation: How we get the children to accomplish what we set out for them – what kinds of resources will we use. What sorts of tasks they will complete? How we assess the children and ensure they make progress.
Impact: Using assessment to look at how each year group will move on and develop. Looking at the impact of each unit and how it links to previous learning and future learning. What will a Year Two Artist look like at the end of their St George’s journey?
At St George’s Infant School, we believe that Design and Technology is a vital and integral part of a child’s education. We strive to develop creativity and imagination to solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. Teachers aim to link work to other disciplines such as mathematics, science, engineering, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers. Design and Technology encourages children to learn to think and intervene creatively to solve problems both as individual and as members of a team.
Our curriculum aims to develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. We aim to build and apply a repertoire of knowledge, understanding and skills in order to design and make high quality prototypes and products for a wide range of users and children learn to critique, evaluate and test their products. We aim to ensure children understand and apply the principles of nutrition and learn how to cook.
Supporting these aims is our vision “Inspire, Believe, Achieve. With God all things are possible”. This shared vision underpins everything we do at St George’s; enabling our children to become successful learners and caring, thoughtful individuals.
At St George’s Infant School, Design and Technology is taught following the aims and content of the National Curriculum and linked to topics to ensure a well-structured approach to this practical subject. Teachers plan lessons for their class following our progression of knowledge and skills document and plan following the design, make and evaluate cycle. Each stage should be rooted in technical knowledge. Whilst making children should be given choice and a range of tools to choose freely from.
Teachers strive to ensure children believe in their own abilities and achieve success. Work is displayed with pride. Teachers will plan tasks carefully, based on prior learning and an understanding of the children’s future learning.
At St George’s we promote independence for all students to take responsibility in their own learning, therefore we have implemented self-assessment KWHL grids, which the children use as a working document to track their achievements and progress at the
beginning, during and at the end of a topic.
In KS1, Design and Technology is usually taught in short blocks. Teachers plan to deliver projects with a clear structure and include construction, textiles and food or drink and follow a design, make and evaluate cycle. A range of skills are taught ensuring that children are aware of health and safety issues related to the task undertaken. We emphasise the importance of making on-going changes and improvements during the making stage.
Early Years teachers carefully observe their pupils and create learning opportunities to suit their pupils’ interests and current events. Through continuous provision, children are able to access activities through creative and imaginative topic-based activities.
The National Curriculum purpose of study for Design and Technology reads:
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.